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Posts tagged: nintendo

The Project: Decision Time

I-Pad

So going back to the pitch I was left with a decision. I could stick with the format of the Facebook game and completely overhaul the game mechanic or move to a different format (thereby losing the chance to go after the neglected male market of Facebook gamers) and keep the game mechanic intact.

What I decided was that it was more important to keep the spirit of the game intact. The whole Anti-Fifa ethos of a football game that’s about the joy of playing with your mates rather than the glitz and glamour of the premier league. I think if I stayed with Facebook and tried to make it a turn based game I could conceive of a project that’s Anti-Fifa but only so much in that it wouldn’t be a football game at all. Sports games are about immediacy (if you look back to my History of Gaming that’s something I respond to) and this is something I can’t lose. 

So what is Fives now? Inspired by the sophistication of some of the live multiplayer games available for the I-Pad and I-Phone I’m going to go down the route of the App. It’s still a five-a-side game with a focus on the fun and instinctual but now its touch screen. 

I’ve referenced Nintendo World Cup Soccer before. That game was based on the use of the direction pad and two buttons. With Fives you control your one character’s movement via the tilt of your device. You control their actions by virtue of a single (pass) or double (shot) tap. These controls change based on if you’re in defence or attack and if your player has the ball or not. 

The problems picked up on in my pitch resulted from overreaching and overestimating the technology currently available. As we get to these final stages I want to keep my focus on something that is do-able (especially in terms of live multiplayer!) but also fun and customisable. Building a community is such an important step and I’m fully committed to creating a project that can truly be controlled by the fans. 

This blog has proved an invaluable tool as a kind of rough notepad but now I need to separate and define each stage. 

I can’t believe I forgot this. The greatest non-Football sports game ever. 

A Personal Gaming History (Part 4)

The time I spent in those stalls.

And so we leave the feelings of betrayal behind and return to the warm bosom of Nintendo and for my money the single greatest console of all time:

All hail The Nintendo 64!

My personal highlights with this bad boy are extensive so apologies if I miss your favourite. Mario 64 was of course a revelation. It takes a huge effort to make a single player game (not involving Spider-Man) good enough for me to want to play through start to finish but this is so endlessly inventive and fun that I couldn’t help myself. Mario Kart 64 represented a similar evolution from the Super Nintendo concept. Zelda is still revered by gamers everywhere and rightly so. 

The popularity of the console also coincided with Wrestling being the big thing on the playground. There were some early missteps but as soon as THQ picked up the license we had a fun and safe way to smash our each other’s brains out. WWF Wrestlemania 2000 was one of the first games to allow real customisation of your character giving an all new dimension to hour long multiplayer ladder matches (They were really hard). 

My favourite game on the console and possibly my favourite game of all time is of course Goldeneye. Who wouldn’t want to be James Bond? Who wouldn’t want to be Pierce Brosnan even?! The single player game let you play the movie in the kind of detail I hadn’t really experienced before (Helps it’s my favourite Bond film) but multiplayer mode was where it really came into its own. Whether you were playing Stealth mode with The Golden Gun or planting crazy mine death traps for your opponents you couldn’t help but be drawn in. Yes there are games with better graphics but I don’t think Bond can ever be replaced in my heart. The stairs up to my flat look a bit like the library level and it fills me with joy every time I walk up them.

Lesson - Customisation is good. 

Lesson - Level design is everything. 

Next… Teenage kicks.

A Personal Gaming History (Part 2)

I was always an E.Honda man.

So the NES was the first but it wouldn’t be the last…

I think at heart the Lawrence’s have always been a very brand loyal family. We had three Game Boys between the four of us and followed up our purchase of the NES with the Super Nintendo Entertainment System. As an aside I think it’s a damn shame more companies don’t just add ‘Super’ in front of old products when they’re upgraded. What would you prefer: an I-Pad 2 or a Super I-Pad? 

This brought slightly more complex but equal amounts of joy as its less super predecessor. It also saw an increase in the variety of types of games my brother and I would play. Mario Kart was the first racing game I enjoyed (although I preferred the battle stages), Street Fighter 2 introduced us to the unbridled pleasure of button bashing and with Fifa joining the game the evolution of football games truly began. I still get a tingle down my spine when I hear ‘EA Sports. It’s in the game.’

There were also a few oddities like Mario Paint that enjoy a warm spot in my brain. At the time the ability to draw on screen and create music using mario symbols seemed bizarre but I’m sure this kind of innovation played a big role in informing what Nintendo is today.

Lesson - Innovation is good. 

To Be Continued…